﻿package main {
	import flash.display.Sprite;
	
	/**
	 * ...
	 * @author ...
	 */
	public class SeaField {
		
		[Embed(source = '../../lib/LocalMap02.jpg')]
		protected static const MapImage:Class;
		[Embed(source = '../../lib/Sky01.png')]
		protected static const SkyImage:Class;
		
		public function SeaField() {
			sprite = new Sprite();
		}
		
		private var sprite:Sprite;
		public function getSprite():Sprite {
			return sprite;
		}
		public function advance(length:Number):void {
		}
		public function limitFlagMarkerPosition(sprite:Sprite):void {
		}
		
	}
	
}